Drizzt Do’Urden’s Guide to Combat – A Review

Drizzt Do'Urden's Guide to CombatI was asked to give this a look, because apparently the author thinks my opinion means something.

Maybe he’s right. Maybe not. Anyway, he sent me a pre-release copy.

Long story short, it’s worth every penny.

Darrin Scott has assembled years of tips, hints, tricks, and methods to improve combat in your 5th Edition Dungeons & Dragons game. To do so, he’s pulled from a platoon of luminaries, such as Johnn Four, Chris Perkins, and more.

There’s a little bit of everything here, from designing encounters to tracking initiative. What I liked best are the sections on engagement, both from the DM’s perspective (keeping players engaged) and the player’s perspective (know what you’re doing and actively participate). Scott makes a special point to emphasize the responsibility of everyone at the table, DM and players, to if not master the system at least be familiar with it. That really resonates with me.

The section on encounter design is alone worth the cover price.

Simply put, every DM should have a copy of this. For that matter, every player should, too, if for nothing else to increase understanding the massive amount of work, art, and craftsmanship that goes into creating thrilling adventures.

As I told him before the product launched, I can’t recommend this book highly enough. Go buy it.

P.S. Yes, my affiliate code is appended to each link. 😉

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