A new adventure!

It’s been a long time since I’ve released an adventure. That’s because I like my adventures to be absolutely perfect, and I think this one is as close as I’ve ever gotten to my design ideal. For your adventuring delectation, I present “Ransom at Falcon’s Crest” — an adventure in the Kingdom of Impiltur on …

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Guild-Only Editing Rates

I get asked a lot about my rates for editing projects destined for the DM’s Guild. In the interest of having them out there and available, here they are: Provided you send me a Word file, I use “Track Changes” to cover the following: Spelling Punctuation Grammar Spacing Capitalization Syntax (sentence structure & readability) Style …

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Hit Points – Abstraction?

It happens every couple of weeks, it seems. Someone posts somewhere lamenting about hit points in D&D and how they don’t make sense. An argument ensues about what hit points really mean. These arguments are almost always as poorly informed and poorly thought through as they are passionate. Here are my thoughts on it, collated …

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Massive new compilation released!

I’m very, very happy to be a part of “A Fistful of Coppers” – a compilation of more than 800 pages of best-selling D&D content from some of the best-known independent gaming writers. There’s adventures, character options, DM’s tools, you name it! Literally dozens of hours of entertainment are in this compilation, each and every …

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Just released! A guide to being a good player!

I just released a new thing: “I Want To Try! Tips on becoming a better player” is live now and shipping on the Guild. ¬† There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I’ve noticed, however, that there is …

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Tips for DMs Series – Critical Fail?

If a natural 20 is OMGTOTALLYRAD, a natural 1¬†should suck. That’s what most D&D people these days say, right? Roll a 1, something bad happens. What’s the problem with that? It’s stupid, that’s the problem.

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Tips for DMs Series – Manage Expectations

Manage expectations. This is the first and fundamental mission you have as a Dungeon Master.

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Reviews are awesome!

Chris Bissette over at Loot The Room was kind enough to include “Spells of Kara-Tur” in his most recent set of DM’s Guild reviews, and he liked it! Good reviews are always good, and a good review from a great reviewer is even better. There’s a bunch of other great products reviewed in that list, …

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Tips for DMs – Passive skills?

The Skills section of Ability Scores portion of the PHB gives a rule for Passive Checks. This is usually only ever used with Perception; there’s even a special spot on every character sheet I’ve ever seen for passive Perception. That doesn’t make a whole lot of sense to me. If Perception can have a passive …

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Fudging die rolls – good or bad?

It’s a common question in gaming discussions online. Should I, as the DM, fudge die rolls? It crops up with distressing frequency. I have a standard answer, and I’m sick of typing it out over and over again, so I decided I’d toss it on my blog and refer to that from now on.

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