Chult collaboration released!

I’m proud to say I’m one of ten DM’s Guild creators who teamed up to bring you 27 new subclasses, 101 spells, new races and subraces, new backgrounds, and more. Nearly 160 pages of content, all designed to fit seamlessly into the Tomb of Annihilation storyline and other 5th Edition D&D games set in the Forgotten Realms and beyond.

Click here to download a free preview of Raiders of the Lost Tomb, with the full table of contents, setting info, and rules for an entire new race.

Thanks as always for your support!

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Aristobulus’s Armory – NEW on the Guild!

Just uploaded my latest project to the DM’s Guild!

Aristobulus’s Armory

Useful Items for Adventurers!

If you missed the last catalog from Aristobulus’s Artificers, you won’t want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.

Aristobulus’s Armory is an assortment of magical items with which DMs can personalize their setting, presented in the style of a modern catalog. It is suitable as a campaign handout, providing interesting, useful magical doodads for your players!

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All-New Original Adventure JUST RELEASED!

Just released on DMs Guild, ready for your group: Blacktide Cove!

Optimized for six 5e characters of 6th to 8th level, your players explore an obscure section of Impiltur’s coastline after receiving a mysterious treasure map.



From the Ship’s Log of the Sprite: “…I can hear them fish-men. All the time with their chanting and hissing and whatnot. There’s some kind of religion going on here, down below. We can’t understand what they say, but it’s something God-like, sure as spray on the foc’sle.”

A century ago, during the Spellplague, pirates hid a treasure at a shrine in a remote area of Impiltur’s coast. Can the heroes claim it from that which lurks there?

Set on the coast of Impiltur along the Easting Reach, Blacktide Cove can be placed anywhere there’s a stretch of lonely coastline and the possibility of pirates.

Blacktide Cove is 32 pages of adventure for you and your table!

Includes a handy index, cartography by Dyson Logos, new magic items, and full-color player handouts – including exclusive art from Patrick E Pullen!

Now includes print-friendly version!

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New Classic Modules Today conversion complete!

Here is my latest AD&D -> 5E conversion!

The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. 

Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only someone could find their Oracle to seek help. Will you reach the Forest Oracle of the Druids in time? And if you do, can they really lift the curse? 

Or does the answer lie elsewhere? 

Only the most daring and cunning adventurers will save the Downs.

For characters level 2-4

Shannon Appelcline, the author of Designers & Dragons, has this to day about the original module:

N2 The Forest Oracle (1984) is the second AD&D adventure in the novice (N-) series. Unlike its predecessor, it is not intended for 1st-level adventurers, but instead for 2nd level and up.

A Generic Adventure. Whereas N1: “Against The Cult of the Reptile God” (1982) was very clearly set in Greyhawk, N2 takes the opposite tactic: It doesn’t detail the community (“The Downs”) where the adventure starts, nor does it include any specific world detail, thus leaving the novice GM to set it in the world of his choice. There is a generic European / Old World feel to the adventure, which might even make it appropriate for some of the HR campaigns (1992-1994), released much later by TSR.

A Bit of Wilderness. “Forest Oracle” mixes together wilderness adventuring – which was relatively rare in the era outside of Expert D&D – with dungeons, giving novice players the opportunity to interact with a variety of adventuring environments.

About the Creators. 1984 was author Carl Smith’s most prolific year ever in the roleplaying industry. Early in the year he was a member of the Dragonlance Design Team, contributing to Tracy Hickman’s DL1: “Dragons of Despair” (1984) and Douglas Niles’ DL2: “Dragons of Flame” (1984). By mid-year, he’d left TSR to co-found new publisher Pacesetter. Here he contributed to two of their three new games: Star Ace (1984) and Timemaster (1984).


The link leads to my conversion of the original module for use in 5e play. If you’re into D&D classics, it’s worth a look!

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Priceless DM advice

A pretty much constant question asked among RPG referees is “What do I do about this problem player?” Now, I’m connected to a ton of online gaming communities, so I see it multiple times a day. But every “DM help” group I watch sees this scenario multiple times per week.

Here is all the advice you’ll ever be given on solving relationship and personal problems at the gaming table, distilled into a flow chart.

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AD&D Module Conversion live on DMs Guild!

 I’ve been working on this for months. It’s finally finished!

Adventure Pack 1 (I13) was an AD&D bundle of short modules. Many of us Olde Tymers have played through it. They’re pretty good, by and large, if a little dated and trope-y. I’d wanted to convert it since 5e came out, and when Stan Shinn organized Classic Modules Today there was an excellent community to help with that.

So now it’s live, and I’m stoked. Check it out!





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Musing on heraldry and the Forgotten Realms

Thanks to a post on the Candlekeep forums, I was briefly re-infected with the heraldry bug. The conversation was about Daggerford and the canonical armorial bearings of the dukes and duchesses thereof. This is as close as I can get: Argent, on a ford a dagger gules in bend point downwards.

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This is VICIOUS. I love it.

My players don’t read my blog, so I can share this with you:

I cannot wait to throw this at one of my tables. It’s brilliant.

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Thanks for all the feedback!

I’ve been getting some great feedback recently, and I wanted to thank you, dear readers, for that. Without it, we creators exist in a vacuum, just kind of throwing things at the wall to see what sticks. With it, we can create stuff to meet your specific needs. That’s a win-win.

In other news, I just found out that my first DMs Guild product is now a Silver Best Seller! If you’ve downloaded is, thanks for that! If you haven’t, take a look:


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