It happens every couple of weeks, it seems. Someone posts somewhere lamenting about hit points in D&D and how they don’t make sense. An argument ensues about what hit points really mean.
These arguments are almost always as poorly informed and poorly thought through as they are passionate.
Here are my thoughts on it, collated into an essay because I like writing essays and I’m getting sick of writing the same stuff over and over.
Continue reading Hit Points – Abstraction?
If a natural 20 is OMGTOTALLYRAD, a natural 1 should suck. That’s what most D&D people these days say, right? Roll a 1, something bad happens. What’s the problem with that?
It’s stupid, that’s the problem.
Continue reading Tips for DMs Series – Critical Fail?
Manage expectations. This is the first and fundamental mission you have as a Dungeon Master.
Continue reading Tips for DMs Series – Manage Expectations
The Skills section of Ability Scores portion of the PHB gives a rule for Passive Checks. This is usually only ever used with Perception; there’s even a special spot on every character sheet I’ve ever seen for passive Perception.
That doesn’t make a whole lot of sense to me. If Perception can have a passive score, why not Insight? Why not Nature?
Continue reading Tips for DMs – Passive skills?
It’s a common question in gaming discussions online. Should I, as the DM, fudge die rolls? It crops up with distressing frequency. I have a standard answer, and I’m sick of typing it out over and over again, so I decided I’d toss it on my blog and refer to that from now on.
Continue reading Fudging die rolls – good or bad?
That’s the very first thing to learn.
Don’t be afraid to fire players.
Continue reading Tips for DMs Series – Fire That Player