I’m very, very happy to be a part of “A Fistful of Coppers” – a compilation of more than 800 pages of best-selling D&D content from some of the best-known independent gaming writers.
There’s adventures, character options, DM’s tools, you name it! Literally dozens of hours of entertainment are in this compilation, each and every page of which is a highly-regarded best-seller.
The best part? It’s more than TWO THIRDS OFF the cover price if you bought each product individually.
You can get your copy here
Chris Bissette over at Loot The Room was kind enough to include “Spells of Kara-Tur” in his most recent set of DM’s Guild reviews, and he liked it! Good reviews are always good, and a good review from a great reviewer is even better.
There’s a bunch of other great products reviewed in that list, too, so go take a look.
I’ve been working on this for a while now, and I’m really excited about it.
One night weeks and weeks ago, I had just gone to bed, and on a goof pulled my original copy of AD&D’s Oriental Adventures to re-read for about the 10,923rd time.
Leaving aside the casual racism of the title (it was the early 1980s, and we’re talking about Gary Gygax, here), I discovered there’s a ton of great material in there begging to be converted to 5e. I started dreaming about stuff from Oriental Adventures I could convert/create, test, and release on the DMs Guild.
Of course, I’m not the first to think of this. There’s a slew of really awesome Asian-flavored 5e products on the Guild, as I discovered the following morning. But what the hell, I thought. I didn’t see any specifically spell-related material, and little in direct conversion from the AD&D book, so I decided to go ahead with it.
(You should really do yourself a favor and go check out stuff like Marc Altfuldisch’s material. Dang.)
This is the first product I’ve made using NaturalCrit’s “The Homebrewery.” If you want to make stuff that’s visually very, very similar to WotC’s hardbacks, this is the way to go. It’s nowhere near as powerful as InDesign or even Word, but I think that’s one of its strengths — its simplicity means the learning curve is much more palatable.
Go check out Spells from Kara-Tur. If you need cool spells for your 5e game, you’ll have quite a few to pick from.
Just uploaded my latest project to the DM’s Guild!
Useful Items for Adventurers!
If you missed the last catalog from Aristobulus’s Artificers, you won’t want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus’s Armory is an assortment of magical items with which DMs can personalize their setting, presented in the style of a modern catalog. It is suitable as a campaign handout, providing interesting, useful magical doodads for your players!
I’ve been working on this for months. It’s finally finished!
Adventure Pack 1 (I13) was an AD&D bundle of short modules. Many of us Olde Tymers have played through it. They’re pretty good, by and large, if a little dated and trope-y. I’d wanted to convert it since 5e came out, and when Stan Shinn organized Classic Modules Today there was an excellent community to help with that.
So now it’s live, and I’m stoked. Check it out!
Thanks to a post on the Candlekeep forums, I was briefly re-infected with the heraldry bug. The conversation was about Daggerford and the canonical armorial bearings of the dukes and duchesses thereof. This is as close as I can get: Argent, on a ford a dagger gules in bend point downwards.
My players don’t read my blog, so I can share this with you:
I cannot wait to throw this at one of my tables. It’s brilliant.