It’s been a long time since I’ve released an adventure. That’s because I like my adventures to be absolutely perfect, and I think this one is as close as I’ve ever gotten to my design ideal.
For your adventuring delectation, I present “Ransom at Falcon’s Crest” — an adventure in the Kingdom of Impiltur on the coast of the Sea of Fallen Stars.
Bandits have kidnapped the eldest child of one of Timbertown’s prominent citizens, who is secretly being manipulated by shadowy forces. You are tasked to get her back.
But there are questions. Is she his real daughter? Does she want to be found? Who is behind the kidnapping in the first place?
If you bring Evi home alive, your rewards will be great, and your standing in the town will increase. But if you fail, or if the demon worshippers of the Fraternity of Tharos gain a further foothold for their secret society, Timbertown’s future may be in jeopardy.
An 4-6 hour adventure for 4-6 characters of level 3-5, including maps, handouts, stat blocks, and NPC character cards!
I get asked a lot about my rates for editing projects destined for the DM’s Guild. In the interest of having them out there and available, here they are:
Provided you send me a Word file, I use “Track Changes” to cover the following:
- Syntax (sentence structure & readability)
- Removing repetition & simple wording
- Correcting passive voice
- Quality feedback & suggestions to improve your manuscript
- I make a first pass like a beta-reader. If I find a plot or rules hole, I’ll tell you and make suggestions toward fixing them. Then I’ll dig into the copy editing.
Pertinent to the last entry, you also get one revision per hole. For example, if I do the beta-reading and copy editing, and you write 500 more words to plug a hole I found before I finish the copy editing, I’ll copy-edit the new material and those words don’t count toward the word count from which I calculate the fee.
I return the annotated DOC file so you can see what I did, as well as commentary and suggestions. If it looks good, all you have to do is turn off the comments and send the text to layout.
All that for US$4 per 500 words, which is 20% off my everyone-not-Guild-creators rates. That comes out to a little less than $2 per page of plain text.
If all you need is proofreading for spelling, capitalization, and punctuation, it’s US$2.50 per 500 words, which is half off my usual rate.
If this is something which interests you, hit the Contact link and let’s talk.
It happens every couple of weeks, it seems. Someone posts somewhere lamenting about hit points in D&D and how they don’t make sense. An argument ensues about what hit points really mean.
These arguments are almost always as poorly informed and poorly thought through as they are passionate.
Here are my thoughts on it, collated into an essay because I like writing essays and I’m getting sick of writing the same stuff over and over.
Continue reading Hit Points – Abstraction?
I’m very, very happy to be a part of “A Fistful of Coppers” – a compilation of more than 800 pages of best-selling D&D content from some of the best-known independent gaming writers.
There’s adventures, character options, DM’s tools, you name it! Literally dozens of hours of entertainment are in this compilation, each and every page of which is a highly-regarded best-seller.
The best part? It’s more than TWO THIRDS OFF the cover price if you bought each product individually.
You can get your copy here
Chris Bissette over at Loot The Room was kind enough to include “Spells of Kara-Tur” in his most recent set of DM’s Guild reviews, and he liked it! Good reviews are always good, and a good review from a great reviewer is even better.
There’s a bunch of other great products reviewed in that list, too, so go take a look.
I’ve been working on this for a while now, and I’m really excited about it.
One night weeks and weeks ago, I had just gone to bed, and on a goof pulled my original copy of AD&D’s Oriental Adventures to re-read for about the 10,923rd time.
Leaving aside the casual racism of the title (it was the early 1980s, and we’re talking about Gary Gygax, here), I discovered there’s a ton of great material in there begging to be converted to 5e. I started dreaming about stuff from Oriental Adventures I could convert/create, test, and release on the DMs Guild.
Of course, I’m not the first to think of this. There’s a slew of really awesome Asian-flavored 5e products on the Guild, as I discovered the following morning. But what the hell, I thought. I didn’t see any specifically spell-related material, and little in direct conversion from the AD&D book, so I decided to go ahead with it.
(You should really do yourself a favor and go check out stuff like Marc Altfuldisch’s material. Dang.)
This is the first product I’ve made using NaturalCrit’s “The Homebrewery.” If you want to make stuff that’s visually very, very similar to WotC’s hardbacks, this is the way to go. It’s nowhere near as powerful as InDesign or even Word, but I think that’s one of its strengths — its simplicity means the learning curve is much more palatable.
Go check out Spells from Kara-Tur. If you need cool spells for your 5e game, you’ll have quite a few to pick from.
Just uploaded my latest project to the DM’s Guild!
Useful Items for Adventurers!
If you missed the last catalog from Aristobulus’s Artificers, you won’t want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus’s Armory is an assortment of magical items with which DMs can personalize their setting, presented in the style of a modern catalog. It is suitable as a campaign handout, providing interesting, useful magical doodads for your players!